I’d like to make an adjustment to the Camera(Transform Softimage) node because although very useful, it does have some limitations including 1) after rotating 360 degrees, it stops and will not continue rotating 2) the motion of the camera move is directly linked to the mouse, and thus feels jerky.
I think i might know how to fix the jerkiness, by adding a damper node to the Frame difference value.
My real concern is how to overcome the problem of the limit on the rotation. This seems to be a built in limitation on the Rotate(Transform) node. It appears that changing the input params on the Rotate node directly sets the rotation transform, rather than rotating it by a given amount. I’m wondering if there is a rotation node that will not ‘hit the limit’ but will ‘wrap around’. My guess is this must be the rotate(quaternion) but i haven’t yet figured out how to use it.
Am I on the right track? Will this work?
Has anyone already made something like this?