i have a question about spreads. I know how to get only one slice out of a spread, but how can I define to get different slices (let’s say the first, fourth and eight). The problem is that the programmm can’t be static, because the spread count and the slices that I want to select are changing values…
what I have is a patch wich 10 (changing value) different x and y values for example . Out of this values i calculate the distance to another object. And in the moment the distance falls under a specific value, I want it to be discarded. I the end I want a node in wich only the x and y values remain that have the distance to another object above a specific value.
This may be a little bit unclear :-§, in case I can upload a screenshot or the patch
Before this, I just connected the lenght with the Alpha of the textures, then they dissapeared…
But this solution is much better :-)
But what if I want that a object wich (dessen) distance to another objects goes under a specific value doesn’t reappears when it’s distance changes to a higher value???
I used a FlipFlop and an AND node for this one, values will pass the 0.5 border only 1 time, after that they are just getting ignored, until you bang the reset button.