Hi all, I’ve been reading some post and exepriment, basically i can import DAE model and correctly manage animation using dx9 pipeline, trying the same with DX11, I got stuck around animation.
I’m using a skinning DX11, indexedGeometry from Mesh and filling Dynamic Buffer with transformations from Animation node, but nothing move…of course I’m doing something wrong, any hint ?
Is that something related to InputElement for layout ?
dank je well :)
DaeAnimation.v4p (22.1 kB)