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Simple Textured Cube exported From 3ds Max not rendering properly

I’m using the Panda Direct X plugin with 3ds max 2010. The scene contains one cube, with a bitmap texture applied as a diffuse map. It looks like bad z-sorting. Hopefully this is an easy noob fix?

bricktest.zip (371.3 kB)
example_of_problem.pdf (75.2 kB)

Hi Gilbi

If the problem is that the front side is overlap with backside try to set your depth buffer format to D24X8, if you go to full screen do same.

did you activate the Depthbuffer of your Renderer?

it’s a configuration pin with default value “NONE”

ah, barbarerik was faster…

Thanks so much :D