i need to do a texture match between 2 textures
by using luma it will work, so i will try with the pipet node
im doing a grid in each texture of 3x3 ( but it will be much much biguer latter ) and i can get the spread of each of them in the same posicion, and substract them. but i need to get a % of the match.
and on the other hand, i would like to know where is the “coincidence”, i can do it by creating a new texture from the subtraction of texture a and b.
i left an example with a simple description of what im looking for
and 1 more question, im looking a node that i forgot the name, it was like an LFO, if the imput pin is 0, the output its 0, if the imput pin is .33 the output will be increasig like .33 per second at a constant speed, if you increase that value the output will be increasing faster. and it also works with negative values. it behaves like a dc motor, changing the current will increase the speed.
matches.v4p (19.2 kB)