I would like to create a simple 2D animation with moving “rendering line” across geometry primitives (e.g. polygons). My attempt (in the patch attached) was to create a moving mask. It works but I’m sure it’s not code effective and there are some limitation of such approach also. It’ll require more logic to implement complex moves across freely arranged objects and even more for layering of the objects. So i can guess it must be something to do it other way. Any help or ideas would be appreciated.
simple_animation.v4p (17.3 kB)