Hi guys,
I use the shared memory (texture) node in RGB24(3 bytes) and RGB32(4 bytes) but I would like to khnow if there’s a simple way to play with YUY2(2 bytes) texture.I hope more fast. Can I expect to convert some 2 bytes textures (with a shader for example) to display it in the good colorspace? How can I retrieve the 3 components data of the Y U V in a 16bits texture?
@+