Shared Memory Texture YUY2

Hi guys,

I use the shared memory (texture) node in RGB24(3 bytes) and RGB32(4 bytes) but I would like to khnow if there’s a simple way to play with YUY2(2 bytes) texture.I hope more fast. Can I expect to convert some 2 bytes textures (with a shader for example) to display it in the good colorspace? How can I retrieve the 3 components data of the Y U V in a 16bits texture?

@+

hi thiv,

maybe offtopic:
@sven did some modules for color conversion purposes.
perhaps they are from interest for you?!?

hi kalle,

thank you for the link. I think I must go deeper on the texture formats delivered by the “shared mem” node.