Share texture between 64 and 32 bit

Is totally crazy ask if is possible to share textures between the 32bit and 64bit version of VVVV?

I’m working with kinect2 and Spout, but kinect2 works only on 64bit and Spout works only on 32bit. So I would like to share a texture between two instance of VVVV, one in 64bit and the other in 32bit.

As you can see share a value is possible, there is a lot of difference for the texture?

Here is a screenshot. And the patches.

sharer_32.v4p (13.5 kB)
sharer_64.v4p (10.8 kB)

Never used Spout but u can share textures between 2 or more instances of vvvv
Never try with a kinect but is possible send textures via UDP from render temptarget -assharedtexture-asraw-udp and receive it in a 2nd instance with fromsharedtexture


some of the kinect2 sub nodes works in 32 bit…depends on what you need
and as noir said the sharing texture can be done directly in vvvv

Nope, between 32 and 64 bit shared texture doesn’t works, at least on my computer, but the UDP trick does the job. I attach the example patches.

How can I read back the UDP texture in DX11 without prerender it in DX9? (2.1 kB)