Hey devvvvs
Is it at all possible to share a resource between renderers?
I saw on a forum a while back that it may be possible to share a texture between 2 renderers on DirectX 10.
Imagine a ‘DXSharedTexture’ node
Perhaps this would also mean that all DX9 objects would have to be considerably rewritten to support this as well (well, i guess they’d have to be rewritten a bit to support DX10/11 for a start, and then work with shared textures).
So even if it’s so far away that you couldn’t say whether vvvv could support it. Does anyone know whether it’s technically possible? (without using shared memory or otherwise copying everything back to the system memory)
Elliot