Hello to all,
I’m using two shaders: blend and texturecontrolfade, which are correctly placed in the fxfolder. when I insert them in my patch the 4V recognizes them since it opens the script, but it doesn’t load them correctly. ie the modes in both shaders, are nill, instead of giving different choices like for example add, multiply etc in the blend shader.
So as a result the output of the shader is exactly as the input with no effect.
Any proposals??
Thanks in advance
Panos