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Shaders DX11

Hi everybody, I’m looking for some DX11 shaders to make my geometry look prettier in a Dome projection.
I have already tried these
dx11-modules-and-shaders-addition
dx11-modules-and-shaders-addition-ii
some of them work some not as good as I wish
For example Antokhio´s Thin film looks like this in the final renderer (the one on the left)

Any help would be appreciated. Have a great weekend.

maybe have a look to
emeshe

yea there quite a few difference when u do cubemap shaders (((
sadly most of it goes to camera projection and view, so shaders with calc depending on the angle of view and projection need to be solved differently…