m new to the shaderbusiness and just started a few weeks ago at Node10. Now im trying to use my new knowledge:-). And here is the first problem i
m facing. Lets say i have 3 Grids in the Shader each at 42 resolution. Makes a total of 24 Points. If I would like to add an (different) offset to each Point. How can I do that? If i put 24 Offsetvalues on one Pin, i will get 24 layers, instead of the 3. So i was thinking if it is possible to write the offsetvalues in a texture with the size of 124 Pixels. Get the pixelvalues in the shader and add them to Position? I allready tried this but it`s not working sofar.
Is my approach right or is it simply not working this way?
Thanks for your help.
Greetings from Vienna