Shader files not recognized on the fly, restart needed

To reproduce:

  • create a folder with a VL file and a “shaders” folder
  • open the VL file and then after add a .sdsl file
  • the fx is not available on the Node Browser
  • restart the VL file and then the fx is available

Apparently it depends whether Stride has been added as a dependency before or after adding the file, which may not be considered a bug after all.

Shader files (and their nodes) are picked up by VL.Stride not by vvvv. So that might be correct…

Yes but the Shaders are not recognized if they are added after Stride is added as a dependency while they are picked up if the dependency is added afterwards so to reproduce:

  • create a folder with a VL file and a “shaders” folder
  • open the VL file
  • add Stride as dependency
  • add a .sdsl file
  • the fx is not available on the Node Browser
  • restart the VL file and then the fx is available

Does not seem completely correct.

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