i have some problems in the beta 25 with the shader editor, it saves the code in the shaders, but in the patch i can´t see the changes that i´ve made, the new pins doesn´t appears.
Is there any conflict when the shaders are duplicated with the same name in diferent folders?
has anybody the same behavior?
thanks a lot
hey, it’s a known issue since 24.1.
you have to save ( CTLR-S ) to activate changes.
same issue with error messages.
developing shaders is definitely better in 23.
i´ve saved several times the changes but nothing happends,
i´ll try to work on a copy of the file.
I miss the old editor with autocompile :(
On the copy it works,