Maybe it's the sun today, I am struggling the the setSlice 2d Texture node. I want to write a texture into a buffer, and transform this to an texture spread. I get a spread but always the same texture.
getslice_setslice.v4p (20.6 KB)
ok, this one works in 50beta35.4_x86, no idea why it does not run in the older 64 bit?by the way, Is this the best method to generate a texture spread?
getslice_setslice.v4p (24.1 KB)
hmmm. it works for the first time. I fill the setslice with 100 placeholder textures. when I start to overwrite from the beginning. nothing happens. reset the slice. empty... and refill. nothing. no error.
the latest patch uploaded here works fine for me under 35.5. it's a bit slow, but that's the Asset Node reloading the textures every frame. also no crash or misbehaviour noticed.
as a reference, here's another helppatchSetSlice (DX11.Texture2D) help.v4p (34.8 KB)
yes, i studied your patch to make my test patch. Actually the framebuffer things works. I changed nothing in this patch, perhaps some other things in the project stops the setslice...