You know may be where this software is going to?
as far as i know, straight ahead.
Also, is it possible to participate in the interface development ?
in case you come to node08 it would be interesting to have a chat. otherwise we should probably wait for the release and chat after node.
what kind of language will be used for creating our own node?
we’ll focus on c#, but probably any other .net language will do, i haven’t tried that.
Do you think to implement more data type?
thinking doesn’t help here. this depends on too many things. we’ll see.
Its quit cold in germany.So I’ll wait. You can call me over skype:guenter.baumgart
Differences I see now :
** It’s for middleware game/vr - off and on-line productions. And it is expensive.It needs to be charged per title.
** More object oriented or at least its providing a kind of oop. Each viewable/touchable like 2D,3D,Sprites,Curves,Arrays,etc… is hardcoded and owns a cusom setup and it contains those schematic scripts(behavior graph = a collection of building blocks = a patch). Thus its needing an enhanced customizable scheduler where you can set at least an execution priority per building block or even behavior graph.
** Its event based ! Therefore you have to deal with two types of “cables”. One type is for triggering and the other one is for passing parameters to this building blocks. So, you only execute a bb or graphs when you need them. And, you are able to split graphs execution over multiple frames :