out if interest i tried creating a sdf letter based on valve’s idea, its kinda common in game engines for large text rendering. eg. https://github.com/libgdx/libgdx/wiki/Distance-field-fonts
i tried following the instruction, create a distance tex based on a hi-res image of the letter/word, scaled it down to something like 64x64px and render this with a drawSDF shader. the distance tex looks smooth but the drawSDF has nasty edges. So i’m missing something here.
Anyone interested and has done it before ? I think it’s kinda cool technique. SDFglyph.v4p (15.8 KB)
(u need Fieldtrip, DX11)