I am usinge PerspectiveLookAtRect to render on to multiple screens from a common camera point. The issue I am seeing is that when objects span rectangles, the lighting does not match in a terribly obvious way:
Since the cameras are identical in all the cases, shouldn’t the lighting be identical too? Seems like a bug to me, but am I missing something? It looks like it is using two different viewpoints, like the center of the rectangles, although the camera is in the same place.
As you can see in the helper window the camera frustums all look correct. Thanks!
PLARTest.v4p (19.4 KB)