i have splitted a renderer in two viewports, each with its individual view and projection transform.
what i am after is adding an object in screenspace of each half renderer and apply individual transforms.
(how) is this possible ?
my context:
multiple renderes in spanmode, individual views and homographies for each half renderer, but then i need also to mask distict parts of individual half renderers.
i see how the within nodes work with one viewport but i dont understand how to spread the transform of an object across multiple viewports.
would there be another way to crop the viewports ?
in praxis, i want to darken one of the two beamers in the overlapping area (not being interested in softedge atm)