Scaling quads while they stick to each others borders?


I’d be delighted if you could help me with this 'cause I my head won’t kickstart.
In a renderer I have placed a matrix of quads using Cross(2d). Now I’m looking for a way to scale the quads in x or y while the quad borders stick to each other.

I suppose there is a quick and easy solution but I can’t see it.

So, won’t you pleaaaase pleaaaase help me!

Have you tried to adjust value in Width?

Hello rosenfranz , not too sure what you want, all the quads touching each other and once they are perfectly scale the whole thing ? if so you just need a transform on top of the transform where you have the cross, if not give us some more details. cheers

Hi rosenfranz

that is exactly one of the first examples I have used when giving a workshop on vvvv. see attached example


MatrixOfQuads.v4p (12.5 kB)

That’s what I was looking for.
Thanks a lot!