Scale spreaded quads to fit screen

hallo all,

newbie here with probably a super simple problem. i have a horizontal spread of quads and i want to adjust the x scale of each quad to fit them neatly in a row on the screen as i increase the spreadcount. my vvvv knowledge is currently weak, and my maths knowledge is weaker which is why its giving me a headache. any suggestions?




the width of a renderer is 2, so the width of the quads should be 2/spreadcount. if you don’t want to fit the whole screen it is spreadwidth/spreadcount.

of course.

i see how this is straight forward. slowly i am understanding the mechanics of this software.

thankyou tonfilm