Not on Windows now, but the Voronoi contrib gives you the DX11 geometry, but all objects have as center 0,0. You can get the centroids so I am looking for a way to set the centroids as centers of the polygons.
you need to get bounding box, but for that you gona need to pass it to compute
i think there is a bounds node in instance noodles you can check…
also if you receive mesh as bunch of subsets you have to do meshjoin in gsfx with instance id and then pass it as a raw buffer…
Doesn’t sounds like a hard job however bit tricky and use some advanced tech
there is BoundingBox (DX11.Geometry Get) you can try