I’m working a lots with screenprints (renderer clear = 0). Now I want to save these images in high resolution (50000 x 50000px) and that isen’t possible with the normal writer (ex9.texture) because the backbuffer size is limited to 8192x8192. under normal cases I would use the writer (ex9.texture.grid) to avoid that problem, but with clear=0 that doesn’t work. I can imagine i can solve this with reprinting each time intersect the grid i wana save as image. but that would bring a lot overhead in my current patch structures because i use a lot modulating sources (lfos, lots of perlin and random stuff …).
so my many question is whether the is another option to archive the goal or not, maybe something that’s so easy that it doesn’t come in my mind??