I am trying to do something similar to this in vvvv.
My idea first was to use a combination of :
- a dynamic particle/physic system (Box2d or others)
- a buffered texture
The idea would be
- to Destroy the particle from the CPU particle Spread as soon as it doesn’t move.
- The graphic of the particle would be added to a Buffered texture just before being deleted.
That way, you can have a trace of the stacked particles without having to consider them in the CPU anymore…
Does that make sense ?
If you have any idea or hints, please let me know.
I’ll post some tests asap :)