say i have some flat objects laying in the same plane, orthographic camera, they come form blender with the proper UV mapping from view. Now I want to sample a texture and paint each object with the average colour that corresponds to its “piece” of uv mapping. Getting the color on the centroid may work as well, but getting the average colour of the object is the goal.
I attach a patch with a .dae with some objects.
vvvvtest.zip (90.6 kB)