I have two patches, both with the exact same nodes - three filestream vlc’s connected to one renderer. The framerate however is completely different - 61 vs jumping between 10 and 50. See images below.
The one that has the low framerate had at some point some other nodes, among them an audioIn and FFT connected to the alpha of RGB.
Trying to recreate the bug in the patch that had no additional nodes yet I notice the following happening:
creating an AudioIn + FFT, connected to the alpha-pin of the the RGB +
connect to a renderer
= Framerate going bonkers.
Deleting those nodes then doesn’t help anymore and the patch stays cursed.
Have that problem as well with the newest version of vvvv (beta 34.2_x64) and got in one of the newer alpha versions (alpha50 34.100).