S+H Texture


I tried to patch a S+H texture, but I’m not able to store a texture - when not setting, I would get a white texture. I tried:

Is there a specific reason why this wouldn’t work or is this a bug?

try Queue (EX9.Texture)

Ah, that solves the problem!
Any idea why it doesn’t work with my framedelay?

am afraid not.

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