I know I’ve asked about this before, but it would be cool…
Some of us have been running 2 instances of vvvv and assigning them to different cores of multi core machines.
This works well to some extents, last time I did it, the patch went from 20-30 fps running 1 instance to 60fps by asigning 3 cores to the tracking and 1 to the output.
The issue we had however was that if you try and fullscreen the output and it has a higher resolution than 1024x768 it stopped the direct functioning in the tracking patch.
If there was a way to stop this happening it would add great possiblities to vvvv seeing as you tell us we’re not going to get multi-threading support anytime soon…