would be pretty hammer
can you elaborate on that? for those who don’t know please show what rulr is. and tell us what specifically you’d be looking for.
from what i understood in a workshop by author @elliotwoods, it is a tool for aligning any projection based devices like cameras or videoprojectors to a common virtual 3dspace
usecase would be multiple 3d-cameras
Hi @ggml, from a quick glance it seems like Rulr was written in C++ which will make it significantly harder to integrate in VL.
Just my 2 cents.
i think it would make more sense to rewrite Rulr in VL itself.
(that would be even more hammer?)