Rotation (Vector3) Quaternion switches axis?

Quaternions are confusing, and more so once if you are trying to understand resulting angles by passing the Euler angles. The rotation vector 3 node needs the order of the inputs rearranges from that of the Quaternion from Euler angles A picture… thousand words:


I think it means that the axis has been flipped by a right angle along the (x axis?). Does the Quaternion.Rotation(Vector3) need to have its pin relabeled

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Will be fixed in upcoming preview (>= 5.3-167).