RigidBody (Bullet EX9.Geometry) for DX11 or How to generate different Geometries in DX11
I’m trying to build something like RigidBody for DX11, but dont works for me, it may be something I’m doing wrong or a bug in the mesh node (DX11.Geometry Join Subset).
I’m trying to do is create many disitnas geometries by ConvexHull, and then be able to reproduce it renders
Can someone help me? attached a patch to see the problem.
IntentRigidBodyDX11.v4p (147.4 kB)