Hello
in the dx11 pack, there are two nodes, called RGBDepth (Kinect2) and DepthRGB (Kinect2).
Both say they do the same thing:
Returns a G32R32F formatted texture whose pixels represent a UV map mapping pixels from depth to color space.
Except that RGBDepth also says
Enable Relative Lookup to use it as displacement texture.
Now - do they map in opposite directions or do they do the same? And what’s ‘Relative Lookup to use it as displacement texture’?
Thanks!