I’m using a DX9 Texture on a Quad, both renderers have a camera, but I have a big problem of resolution: my DX9 texture is real small and if I increase its size, pixels turn huge.
I tried different settings for the two cameras but nothing is really efficient.
dx9 texture gets its texture from the renderer (dx9). so this is the node which defines the size of the texture… if you want to have manual control over the texture, turn the inlet “autosize backbuffer” off and set “Backbuffer Height” and “Backuffer Witdth” to your desired resolution… note that big resolution can turn down the render speed a lot depending on your graphics card.
im not sure how the backbuffer size is defined when “autosize backbuffer” is on. i think its the next higher “zweierpotenz” to the size of the renderwindow but im not sure…
hope this helps a bit
zweierpotenz = power of two; like 64, 128, 256, 512, 1024, 2048, 4096 etc.