Rendermonkey car paint

second time i try to get a rendermonkey shader working and again…failure

i fixed the known problems
(i put comments in)

  • WorldViewProjection;
  • WorldViewInverse;
  • all mul functions with switched elements
  • added a texture transform to fix the rotated UV map

so far so bad, its still not working. the car model should be always lit when rotated. the cube map doesnt work. the flakes aren’t depended from the viewing angle.

maybe someone knows more rendermonkey specials to make this shader working. its ready hard to debug if there is no error message.

chris (1.83 Mb)