I wanted to ask if anyone got experience on how to render a multiscreen setup to a video.
I have a patch which plays on a triplehead 3x1280x1024. The Output looks really great and i would like to capture this output and render it to a video the same size.
I tried the Writer-Texture NRT Node, because it seems that it captures the output frame by frame and no frames get dropped. But the pictures seem to loose the Antialiasing, and also they get compressed in a certain way. The picture is not as clear as it is on the monitors.
Also the Colors get funky in the rendering process…
I add a picture of wireframe/point model where i think you can see the difference really good. left in the picture is the render window, right is the captured picture.
the picture is missing… Writer (EX9.Texture NRT) should be the right node for that task.
for a test please try to have the 3x1280x1024 renderer (i assume it is one wide renderer, right?) hidden but set its backbuffer width/size to the desired resolution. also hide all other renderers that may be open (to save videoram) while writing out the textures.