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Renderer-sized quad

Hi… getting back to vvvv after some time. Has there been a deliberate change, or what?
If I create a Quad (DX9) and a Renderer, then connect the Quad to that and add a Scale (Transform Vector) with all inputs as 2.0, this used to create a quad of the full size of the renderer, which makes sense to me. Now, however, whether or not the quad fills the renderer depends on the dimensions of the renderer.

What’s going on? What is the coordinate system of the renderer viewport like? Has this actually been changed, or is this some sort of bug?

hei dEp, welcome back!

yes, this is a deliberate change. you can read all about it here: https://vvvv.org/blog/aspect-ratio-and-projection-space