i just upgraded from version 40beta22 to 45beta24.1 - ok it has been a long time :-). so now rendering a blank quad in the ex9 renderer causes a count of 1200-1400 ticks which is quite slow. in 40_22 it only takes 150 ticks. is this a known issue? i couldn’t find an anwer about that in the forum so that’s why i’m asking you.
what can i do to increase speed?
by the way i have already tried to solve this problem by updating my dx-redist.
Simon and I played around with different settings. the same problem occurs in beta_23. it works with a normal speed after changing the back buffer format from X8R8G8B8 to anything except A8R8G8B8 and X8R8G8B8. The tick count is now around 160, the same as in beta_22.
It’s interesting that the default value for the back buffer in beta_22 is X8R8G8B8 too and the renderer does not slow down, so there might haven been made a change in the rendering from beta_22 to beta_23.
We tried the same on different pcs, but only one had this problem. So if you use a ATI Mobility Radeon HD 2400 you might have the same problem.
Is it possible to change the default back buffer format for the ex9 renderer in vvvv?
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TTY in 24.1: Texture (Width: 1, Height: 1, Format: X8R8G8B8, Mip Map Count: 1) loaded in 0.000 seconds.
TTY in 23 : Texture (Width: 1, Height: 1, Format: X8R8G8B8, Mip Map Count: 1) loaded in 0.014 seconds.
TTY in 22 : Texture (Width: 1, Height: 1, Format: X8R8G8B8, Mip Map Count: 1) loaded in 0.001 seconds.
hmmmm. i saw some issues that could be related to this when I first started using an i7 chip with vvvv. I started this post, https://discourse.vvvv.org/t/5727.
My solution to the problem revolved around changing the format of the backbuffer.
I never really really dug much further as I only use my i7 for non vvvv related stuff. Our quadcore’s no problems at all.