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Renderer (EX9) out to DX9Texture with alpha channel

how can I put the output of Renderer (Ex9) with alpha into DX9Texture. I set the texture format to A8R8G8B8 without success.

I want to create a texture from a view quads with alpha pngs. but I always have the background color when I go out on dx dx texture.

where is the prob?

texture format is right
just connect a HSL node to background color and set alpha 0

nice, i got it.

once more: i want to preload about 200 textures. is it better to use the preloader node or load the directory in a spread and change it with getslice?

hey mind: please start a new thread for a new question.