Renderer DX11 hidden if patch saved in Fullscreen.
Can we find the source of that crap PLS ;]
I don’t wanna point fingers but it’s more likely vvvv problem then dx11
test.v4p (920 Bytes)
Renderer DX11 hidden if patch saved in Fullscreen.
Can we find the source of that crap PLS ;]
I don’t wanna point fingers but it’s more likely vvvv problem then dx11
test.v4p (920 Bytes)
+1 …my workaround to save a patch in fullscreen is: connect an OnOpen -> Monoflop (inverse output) to the Renderer Fullscreen Pin. when the window goes fullscreen a second after the patch loads everything works.
Narrowed the problem, calling :
hde.SetComponentMode(n2, ComponentMode.Fullscreen);
While a node is already in fullscreen switches it to either hidden/windowed mode, whereas it should do nothing in that case.
bump… no text …
should work in upcoming alpha
so wonderful news ;]