Basically the title, I have a subpatch ( is that the correct word?) that generates a texture and is grouped in the final render. When I open the main patch the texture has funky scale values. If I open the subpatch and enable the renderer the problem is fixed. Is there any way to automate / fix this ?
when I rightclick the litte rectangle on the renderer the problem is fixed. when I leave that render window open and restart the patch it also works but I feel like that isnt the way to do it :]
Right, that fixed it! - I didnt know about the temptarget renderer :]
I figured it would be harder on the gpu to render 2 windows thats why I disabled it, it was still giving the animated textures so I figured that was the way to go :]