Render to Direct X surface in WPF application


I am trying to see if there is a way to render a VVVV app to a Direct X surface embedded within a WPF app. This would give us flexibility to add 2D UI on top of this surface, while keeping the heavy lifting in VVVV.

Did anyone do something like that already?


You could try texture sharing. start vvvv with the argument /dx9ex and use the handle from the texture nodes. and have a look here: forum-alpha/something-like-syphon-on-windows-(currently-called-wyphon