here is what I’d like to do:
1.) Load a 3d-file plus texture (DX11).
2.) Do some shading via f.e. PhongPoint.
3.) Render an updated version of just the texture with the shading informations (basisc texture + phong-shading).
Sounds so easy, but I’ve no clue how to achieve point 3.) on the list.
Any ideas? Is it necessary to write a own Renderer for this or is there maybe a way to output a plane with the 2D-texture out of the PS-shader of an adapted PhongPoint?