Hi
given a spread of vertices (xyz) how do I remove repeated ones? More specifically, given an xfile how do I get a list of single vertices without the repeated indices? Is there a pattern for how the indices are taken to create the faces?
tx
Simone
I don t really see how to achieve it, any hint?
It would also be a solution to get a triangle strip when I export from Blender or to be able to transform from “3 vertices per triangle” to a triangle strip.
I see that the xfiles in the assets folder are in fact triangle strips.
tx
S.
Hi
Optimize (EX9.Geometry Mesh) doesn t seem to do anything… I ve tried it also with some vvvv primitives but nothing happens, also, the help patch is broken as the shader is for DX11.
tx
Simone