For the LEDwall we have build in Rico’s, I am currently only using Patches. For more or less abstract stuff it is great, but now we want to do some more/better pre-defined animation.
Like the ‘Heineken’ Logo for example.
I was thinking off building a small animation tool so I can ‘draw’ some frames off my animation for the LEDwall like good old Paint can do. The wall is 60 x 6 squares.
Now I am looking for a great way to store those frames, I experimented with the AsString (Color Hex), but for a 10 second animation (10 frames/second) I already produce a 250kb text file. If I used RGB values, converted to ASCII, I could reduce the size by 50%, but still I wonder if there is some better way.
Was thinking about making every frame a 60x6 picture (what codec?), make that an animation (how) and use the Pipet node to bring it back up again.
Any suggestions would be great!! I attached my first try, and thnx for the help :D
LEDwall (recorder player).v4p (18.3 kB)