Having just seen milo’s particle prettiness at
I’m quite jealous because I’ve been grappling with the challenge of trying to draw proper (line or mesh) trails behind moving particles for a while trying various approaches and gave up deciding it was beyond me. I would post the patches I made on the way but to be honest they are complete garbage. I was trying to do it using queues and the line node but realised that doesn’t work because it just draws lines between all the points it’s given, without any way of splitting into the respective particle that it’s from. Then I tried doing it as a mesh but that’s a bit beyond me.
I’m not expecting anyone just to give their hard work but some idea of the method I should be using would really help…thanks…