Read back vertices position of a DX11 geometry

Not sure about this one I thought I did it in the past but maybe it was from an obj file with assimp.
How to get it from dynamic geometry in DX11? I am trying GeometrySplit but it needs to be told the Max Elements in a input pin and that is a problem.


This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.