Raymarching a spread of SDF's

I would like to raymarch a spread of SDF’s in fuse - say four spheres with a random location and size. A for each loop doesn’t seem to work well and I suspect that I have to use a buffer - yet it’s not working.
This is my patch:

Can somebody kindly give me a hint how to do that? That would be great!

SDF Spread.vl (22.0 KB)

When the new version of fuse is in beta you should be able work with spreads again

Just tried it will look like this with the next release

thanks a lot for looking into it. that’s helping, but it leaves me a bit puzzled - and in the current version? any chance? or better not?