I think I found a bug in RayIntersectsRay
RayIntersectsRayBug.vl (13.3 KB)
Workaround is to use RayIntersectsPlane which seems to give correct results and should adapt to many of the usecases.
I think I found a bug in RayIntersectsRay
RayIntersectsRayBug.vl (13.3 KB)
Workaround is to use RayIntersectsPlane which seems to give correct results and should adapt to many of the usecases.