I think I found a bug in RayIntersectsRay
RayIntersectsRayBug.vl (13.3 KB)
Workaround is to use RayIntersectsPlane which seems to give correct results and should adapt to many of the usecases.
I think I found a bug in RayIntersectsRay
RayIntersectsRayBug.vl (13.3 KB)
Workaround is to use RayIntersectsPlane which seems to give correct results and should adapt to many of the usecases.
This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.