Hi guys,
I’m experiencing heavy RAM usage with this patch :
What I’m trying to acheive here is sampling a VideoIn texture : 1 out of every10 frames for 6 times. This patch works well but it loads RAM out in some minutes and vvvv crashes. I wonder if there’s better way to patch this.
Thank you
You can achieve a similar effect using texture feedback.
EDIT: then you would not need to have a texture queue, just copy one texture back, but it is a bit tricky to tweak to look good. It really depend on the setup, how clean a background you can get
@sunep right, the first prototype I did was indeed with texture feedback but I couldn’t control much of the sample rate so I switched to texture queue. Thanks for the tip !