I am also having problems with the queue (EX9.Texture) in beta 24 & 24.1
Have a shader that needs texture feedback from last frame to work but having a queue with Frame Count = 1 (same patch works in beta <24) gives the same result as you get when using no queue.
Guess this change of behaviour might somehow be related to the queue (EX9.Texture) bugfix in vvvv45beta24?
but they have different causes. while beyons find is fixed for beta>24.1, see https://discourse.vvvv.org/t/6240 ft’s find is a deeper problem in the current Queue (EX9.Texture) implementation and will take some more time to see a fix.